Vicious Banana Entertainment

Vicious Banana Entertainment

About Vicious Banana Entertainment

Vicious Banana Entertainment creates casual games that are easy to learn, simple to play and addictive.

So far we have released two games; Silly Wasps (2014) and Pim (2016)

Pim Lite

PimPosted by Terroch Mon, August 15, 2016 15:38:36
We will soon release a new, free version of Pim with a limited number of levels free to play. Included will also be some new levels.

  • Comments(0)//pim.viciousbanana.com/#post5

Free weekend!

PimPosted by Terroch Sat, May 21, 2016 11:10:27
Try out Pim for free this weekend! Please write a review to support us if you like the game.

  • Comments(0)//pim.viciousbanana.com/#post4

5 stars

PimPosted by Terroch Sat, May 14, 2016 17:23:30
Got some good reivews with five stars - in Australia. On analytics we can se that people downloading the game also likes to play it, but still to few people finds the game from the beginning.

  • Comments(0)//pim.viciousbanana.com/#post3

Pim is on Appstore!

PimPosted by Terroch Thu, April 28, 2016 00:06:47
We are now out!
The hardest part now starts - to get noticed! Here we are both novices!

https://geo.itunes.apple.com/se/app/pims-adventure/id974798986?mt=8

  • Comments(0)//pim.viciousbanana.com/#post2

The development of Pim's adventure

PimPosted by Terroch Mon, April 25, 2016 22:52:34
We had to name the game "Pim's adventure" since "Pim" was use by another app (no game). Not a bad name but a bit longer. At least we get the word adventure in the title.

When thinking back on how far we have gone since our first version we realize that it takes a lot of iterations to get everything, especially the graphics, right.
We have worked in a creative way - pursuing ideas that was later disregarded for some reason. We had to realize that our time was limited as well as our experience with the tools used and that we sometimes had to be satisfied with a "good enough".

One good thing came out of our UX testing method. We simply put the game in the hands of children and watch them trying to play. The first thing they try is the correct way of designing the controls because its intuitive. This helped us several times. Still we had cut improvents at some point to get finished.

  • Comments(0)//pim.viciousbanana.com/#post1

Pim: Release next week

PimPosted by Terroch Sun, April 24, 2016 19:40:20
We have now tested all 160+ levels in Pim and they work fine. We hope you and everyone that loves retro inspired games with new graphics and touch will love it!


  • Comments(0)//pim.viciousbanana.com/#post0